'Rocket League' PS4, DLC & review: Sony makes game 'Rocket League'

By Staff Reporter | Dec 08, 2015 | 05:30 AM EST

In July, Psyonix's "Rocket League" launched to become one of this year's most popular games, and the gaming company has announced a move to make it available to Xbox One players as well, Geek reports.

The much awaited Xbox One version will feature three content packs, namely Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run once it arrives in February 2016. It will also feature an additional six Battle-Cars, more than 50 garage customization items, and "Back tot the Future"'s DeLorean time machine as launch day DLC. On top of those new features, IGN reports that the XBox One version of "Rocket League" will include "the Halo 'HogSticker,' an alternate version of the famous Warthog Force Application Vehicle, and the Gears of War 'Armadillo,' an Armored Personnel Carrier", as per Microsoft.

"Rocket League" is a physics-based vehicle soccer video game that reaped the Best Sports/Racing Game and Best Independent Game during this year's Game Awards. The award-winning game sold over one million copies for PC alone, Gamespot reports. Released on July 7, it sold over five million copies for both PC and PlayStation 4 by the end of July. Earlier this month, Gamespot said in a separate report that "Rocket League" has reached 8 million players, while Psyonix continues to release new DLC for it. Check out the new available DLC for the game below.

"Rocket League" Chaos Run DLC inclusions:

2 New Battle-Cars, Ripper and Grog
12 New Decals (six for each new Battle-Car)
2 New Paint Types (Camo and Sun-Damaged)
2 New Wheels (Ripper and Grog)
2 New Rocket Trails (Sandstorm, Nuts and Bolts)
3 New Toppers (Boombox, Cow Skull, Mohawk)
3 New Antennas (Bomb Pole, Radioactive, Retro Ball - Wasteland)
5 New Trophies (PS4) and Achievements (Steam)

Rocket League free update inclusions:

The new, non-standard "Wasteland" Arena
New, post-apocalyptic theme music, "Scorched Earth," by Kevin Riepl
Several new Garage item surprises

Earlier this year, "Rocket League" project lead Thomas Silloway spoke to Paul Semel about the beginnings game, saying, "We originally came up with this idea when we were experimenting with a car game that had really fun physics interaction. One of our level designers threw a ball into the level and that was the “wow” moment. The moment we realized how fun it was to just to hit the ball and try to get it to go where you wanted it to go was magic. From there, we added a couple of goals and scoring rules and we had a game."

To find out more about "Rocket League," log on to rocketleague.psyonix.com.

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