Game Informer Arkane Studios Unveils Prey's Alien Opponents: Top Designer Ricardo Bare Bares It All
Arkane Studios has developed and has released a cluster of alien enemies with its corresponding details. The alien enemies were soon to be the amazing creatures that would certainly be a favorite game due to their presence. The newly-designed creatures will be seen in the forthcoming first-person shooter "Prey".
The developer of "Dishonored 2", Arkane Studios has worked with top designer, Ricardo Bare to come up with these highly-innovated alien enemies. Bare has given a description about the alien enemies that they were the type of enemy that other games did not have, for the reason that it "didn't have anything like boss fights.", according to Dual Shockers.
All of the details about the villains of the game has been revealed with the Game Informer, Arkane Studios. Each of the enemy had each a fair share of specification. However, before getting to know each of the alien enemies, a brief backstory could be a great help to further understand "Prey".
Backstory:
In the 1950's man has begun to reach for the stars, unfortunately mankind has encountered one of the first things which was an alien. The menace alien has been named Typhon. This tiny creature seemed like a shadow. Typhon would take a role of a hostile alien who hates the existence of humans. Thus, the scientists had Typhon locked up in the orbital space station.
After 70 years, she tiny prisoned creature has become an enormous huge research facility of TranStar, a mega-corporation. Typhon who was locked up has gained allies which was the entire race of hostile creatures. This was then the Prey's alternate history.
Here are the following slab of creatures that will certainly add to the game's climax:
Cystoids - are Typhon creatures that game fanatics has to encounter. Being the smallest, it has a size of about a softball. They lack in size, but they have a magnified detonative firepower. They settle in a Cystoid Nest. These small creatures are easy to deal with because once they explode they have killed themselves as well.
Lead Designer Ricardo Bare's Take: These creatures have the smallest minds. They are fish-like creatures who look very simple. They dwell in the nests like mines and they are get attracted to motion. Most of all they are fond of rolling on the ground like a carpet of balls that chase people.
Mimics - the creatures which humans have encountered first. The Typhons look like arachnids. They had the ability to camouflage and assume the form of any common object within the environment just like trash cans and mugs of coffee. They are incredibly swift and can trick with a gunfire. The worst about them is that they kill through wrapping its tendrils around their victim's throat. Players have to discover how to dismantle such tendrils.
Lead Designer Ricardo Bare's Take: Mimics are progenitors. They have the ability to multiply themselves for once they diminish. They have to duplicate, after they have killed humans and have absorbed the life force of their victims.
Phantoms - they are alien soldiers, but prior to being aliens they are crew members that are corrupted by Typhon energy. Thus, their bodies are turned into Phantoms. Gamers will encounter them as they are some of the most common enemies. The Phantoms are consist of flavors, so game fanatics out there be ready to face them.
Lead Designer Ricardo Bare's Take: The Phantoms are of three kinds. The farther a player has to indulge into the more he will discover distinction on them. One of the three kinds are predetermined. The others are randomized. Thus, the player may have another Phantom compared to other players. This implies that players have distinct access to powers if they scan powers from the aliens.
Poltergeists - are the type of Typhon known for its ability to become invisible. Surprisingly, they just simply as they want to. They are designed to be ambush masters. They will seek for an abode within the environment. Then the creatures move stealthily and frighten the dwellers. Being invisible these creatures are very hard to conquer with.
Lead Designer Ricardo Bare's Take: It is half-baked, thus it is partially deformed. Instead of being advance, they are weaker but approximately alike of base Phantoms' level. They lie in wait for victims and be a menace to the players.
Telepaths - are creatures who are passive but fatal. These beast-looking beings beat the minds of those who are around. They can behest a mob of slaves' mind and throw fatal blast that would take players into the edge of death.
Lead Designer Ricardo Bare's Take: They don't have something like boss fights due to the fact that of how A.I. works (Telepaths) feeling like a little boss. In an area that he owns, lives the slab of humans that he has captured. What is fascinating here is that humans are aware that they've been bewitched. Thus, it is up to the player to avoid or kill them.
Nightmare - currently, not much is heard about this creature, but this is described as the largest, the boldest and the most perilous among the Typhon. Considered to be the implicative of the Resident Evil 3, Nemesis monster, Nightmare regularly hunt the players through space station completely.
Lead Designer Ricardo Bare's Take: was definitely designed to slay players, for the Typhons identify players as threat of their system for being resistant. The aliens can track players down if there will be more alien powers the players will install, cited Gamefice.
The aforementioned creatures above will soon be met my game fanatics out there. Thus, be ready to play "Prey".